Case Study - High level report for Battlefield 1
Project Summary
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This is an example of a resume and a high level to a previously done playtest, the idea behind this is as a quick example of an overall presentation for something along the lines of a greenlight meeting or a comparative study between either different builds of a game, or competitive games.
This is a high level report of a playtest for Battlefield 1. |
My Contribution
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For this study, I was the lead researcher and I was in charge of helping out with the writing of the survey, as well as with the data analysis and report writing for this test.
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Goal
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See what an average FPS player from the North American region enjoys about first person shooters and getting their thoughts on different elements of the game.
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Process
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Since this is test was performed as a competitive analysis for an NDA game that was in the R&D stages, a quantitative approach was taken, with 64 FPS players that were not experienced with the game being used as a benchmark (Battlefield 1).
In the test, participants played the conquest mode in BF1 for 90 minutes. When playing the game, participants were asked to play as they normally would at home. The data was collected through FluidSurveys and related to the participants experience in the following aspects:
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Results
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Overall the results of the study were:
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